• Paintball Equipment Guide for Each Position

    After choosing team positions, each person should prepare for their new roles. Each player should collect tools and accessories that help them complete their responsibilities. When all of your players are properly equipped, your team improves their chances of winning the game. AC Paintball in Williamstown, New Jersey enjoys giving you the best gaming experience possible. We have created this guide providing you with equipment tips for each position. Having good gear and tools can help you improve your game and make your experience more exciting.

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    Frontman/Pointman/Scout Unit

    The frontman should have a small and light-weight marker that can easily be carried while running. If you rent a gun from AC Paintball, the Valken V-Tac SW-1 is the lightest and shortest offered. A frontman typically does the least amount of shooting. They may only need enough ammo and air to defend themselves.

    Good running shoes and clothing that is easy to move in should be the main focus for a frontman. They will be sprinting ahead into the battle zone and need to be able to move well. A walkie talkie can also be helpful for communicating with the back end. The two positions can discuss strategy and warn each other of danger.

    Infantry

    The infantry should have markers that can shoot paint at mid-long range. This will help them knock out the enemy and defend their frontman. They should prepare for a lot of shooting with a large supply of paint. If you plan on playing many games or for a long time, you may want to consider purchasing a case of 2000 paintballs from AC Paintball. A large air tank can also ensure that you have power for shooting throughout the game. When planning a uniform, camouflage can be a helpful tool. Staying hidden can help you take out your opponent before they spot you.

    Mid Player/Floater/Roamer

    A floater needs to do the most planning as they may end up filling in for other positions. A well-rounded marker would be the best option for a mid-player. Their marker choice should be light enough to carry, but they do not want to sacrifice range and accuracy. Either marker offered by AC Paintball would make a decent choice.

    A mid-player will need a medium-large supply of paintballs depending on what player they may replace. You will also want a medium-large supply of air. To make movement easier, some players like to use paintball guns with remote lines. They carry their air tank on their back to free. Like the frontman, a roamer may end up doing a lot of running. With this in mind, choosing good running shoes and clothing is a must.

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    Backman/Rear

    Backmen do the most shooting and thus need an accurate gun that can handle a lot of fast shooting. If you plan on renting from AC Paintball, the Valken V-Tac SW-1 has less of a recoil. This can help when firing many shots.  They will also need the largest load of paintballs and a backup air tank.

    To carry many rounds worth of supplies, you will definitely want to bring a harness or backpack. If your team brings limited walkie talkies, the backman should definitely receive one. They will likely have the best view of the field and can warn the players ahead of them. Captains often end up at the rear and should have a good way of communicating with the rest of their team.

    Sniper Unit

    The most important aspect for a sniper to think about when selecting a gun that is accurate. They should select a long range gun with a longer than average barrel. Optics or a scope can help in finding and targeting your opponent. Binoculars work as a good alternative. The sniper does not move as much as the other players and thus can afford to carry more supplies. It is a good idea to wear camouflaged clothing that does not make a lot of noise while moving. This will allow you to be stealthy when trying to target and unsuspecting player.

  • Choosing Roles for Your Paintball Team

    One of the first steps you should take when planning your game at AC Paintball in southern New Jersey is to choose positions. Based on personality and skills, different players may be better suited for different positions. Therefore, AC Paintball has created this guide to help you and your teammates select your positions.

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    Frontman/Pointman/Scout Unit

    Frontmen start at the head of the line and typically see the most action. Their main goal is usually to complete the team’s objective. They also find and warn the following players of traps, and create a trail for the rest of the team to follow. At the beginning of the game, they set out to evaluate the other team’s plans and figure out the best strategy to win. A pointman should be aware that they will likely be the first to encounter traps and ambushes.

    Frontman Qualities:

    • Good Leader
    • Fast
    • Takes Chances
    • Likes Danger
    • Quiet

     

    Infantry

    The infantry is a large line of players that follow the frontmen. Their main goal is to annihilate the enemy. They get to shoot the most, create ambushes and set traps. If the frontmen are eliminated, the infantry also takes their place. The majority of your team should make up the infantry. If you have a large infantry, you can eliminate a large portion of the enemy making it easier for the rest of your team. The infantry is the driving force of the battle.

    Infantry Qualities:

    • Good team player
    • Ambitious
    • Precise shooters
    • Stealthy
    • Intimidating

     

    Mid Player/Floater/Roamer

    The mid player takes care of the field between the frontmen and the backman. Floaters can have many different responsibilities. It all depends on the type of game and what happens during it. Their main duty is to communicate information between the frontmen and the rest of the team. As the game goes on, mid players also take the places of players who have been eliminated. This is a good position for players who are good at many skills. When you have many different skills, you can fill in for almost any player that may need to be replaced. A roamer should prepare for a lot of running, crouching, diving, etc.

    Mid Player Qualities:

    • Good Communicator
    • Has good endurance
    • Smart
    • Adaptive
    • Flexible 

     

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    Backman/Rear

    The backman follows up the rest of their team and is mainly responsible for the cover fire. If you are playing a territorial game, it is the rear’s responsibility to protect the flag or area. In any game, the rear protects the forward and mid players when they need to retreat. To keep the opposing team from moving in, the backman should expect to use a lot of paint. A backman is also responsible for informing their team of the opponent’s status. When selecting the backman for your team, you can choose one or multiple players. It all depends on the type of strategy you wish to use.

    Backman Qualities:

    • Can shoot from various ranges
    • Like shooting a lot.
    • Protective
    • Watchful
    • Aware

     

    Sniper Unit

    If you have a small team, the backman can also be the sniper, but if you have a larger team, you can designate a sniper. Rather than just shooting anyone, the sniper focuses more on eliminating key players. It is important for the sniper to have the best view of the entire field. Therefore, a sniper should find the most advantageous place for shooting. They may want to stay back on the field or find and elevated area to observe the entire field. A sniper does not move as much as the other players and can carry more paintballs to take out their targets.

    Sniper Qualities:

    • Can shoot from various ranges
    • Precise
    • Watchful
    • Thoughtful
    • Strategic

     

    Once you decide on your team’s positions, you are ready to book a game at AC Paintball. Located in southern New Jersey, AC paintball offers five different fields for your friends and family to play on. Whether you are a beginner or a pro, AC Paintball is an enjoyable place to have fun with your friends and family. If you would like to book a game, follow this link: https://acpaintball.com/paintball-fields/.